Real-Time Graphics Software Engineer

San Jose, California, United States · Engineering



As a Real-Time Graphics SW Engineer, you will be creating custom game engines which leverage the world’s highest-resolution holographic ecosystem. You will be combining your knowledge of graphics programming, game engine architecture, and real-time ray tracing to develop the first real-time renderers for interactive holographic video applications that present unprecedented realism offered without the confines of any headgear or eyewear. You will be working with other real-time programmers, technical artists, system software engineers, and experts in light field technology.


Essential Duties and Responsibilities

Other Duties and Responsibilities



Key Competencies


Major Medical, Dental and Vision Insurance and 401k available


The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

The above information on this description has been designed to indicate the general nature and level of work performance by employees within this classification. It is not designed to contain or interpreted as a comprehensive inventory or exhaustive list of all duties, responsibilities and qualifications required of employees assigned to this job. Management reserves the right to amend and change responsibilities to meet business and organizational needs. Light Field Lab, Inc. is an at-will employer and this description is not intended to imply a guarantee of permanent employment.

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